

It’s difficult being put in a situation where you essentially have to review Minesweeper, something that’s little more than an irritatingly addictive timewaster. Robotnik’s Mean Bean Machine in the opening paragraph with little justification, so let’s just go with “It’s like Minesweeper crossed with Picross”. Now, a grown up review at this point would probably explain the basic rules of Hexcells something along the lines of “You start with a grid of hexagons and have to highlight and destroy them to clear the board, using numbers within the hexagons to determine how many adjacent hexagons need to be highlighted, and numbers outside the grid to determine how many hexagons are in that particular row or column.” However, this is the kind of review that mentions Dr. Think Sudoku or an actual jigsaw puzzle on this one, or alternatively you can think Hexcells. Finally you have the third kind, the “hit your head against a brick wall until it falls over” sort of puzzle where a smart person could possibly figure it out in a couple of minutes but basically any idiot can grind their way to the solution eventually. Next, you have your “action-arcadey” type puzzlers where you have to make a lot of small decisions really fast, such as Tetris or Dr. There are your conundrum style brain teasers, like the acclaimed Professor Layton games, that offer more IQ challenging sorts of puzzles that you could easily look up in a walkthrough but refuse to because your pride’s on the line. Over simplifying things to the point of meaninglessness, there’s roughly speaking three kinds of puzzle games. Rock Paper Shotgun described the game as a "ludicrous pleasure to play".// Reviews // 6th Mar 2014 - 8 years ago // By Lesmo Hexcells Plus Review

Hexcells Infinite was rated 80/100 by New Game Network, who described it as "a unique idea based around the age old concepts of logic". One stated negative was that there was no punishment for making mistakes. They were praised for their simplistic art style and contrastive colours. The games have been commonly compared to Minesweeper.
#Hexcells plus plus#
Hexcells and Hexcells Plus were released on 20 February 2014, and Hexcells Infinite was released on 1 September 2014. Hexcells was in development throughout 2013.

The art style is minimalistic and has a contrast between the orange and blue tiles. These numbers, as well as the numbers inside the blue or black tiles, may have symbols surrounding them: curly brackets () show that the neighbouring blue shapes are conjoined, and hyphens (-) show that they are not.Įach game contains six "worlds" of 36 levels, and Hexcells Infinite contains an extra "infinite" mode with procedurally generated levels. The objective of each level is to locate all of the blue tiles with the fewest mistakes.Īt the top of each row, column and diagonal in each level there is a number which displays how many blue tiles there are in that section. Each black tile and some blue tiles display a number which represents how many blue tiles it is bordering. The player left-clicks a tile if they think it is blue and right-clicks if they think it is black. Under each tile hides a shape that is coloured either blue or black. Each level contains a grid of hexagonal orange tiles.

The gameplay of each installment in Hexcells is similar to Minesweeper. There are three games in the series: Hexcells, Hexcells Plus, and Hexcells Infinite.
#Hexcells plus series#
Hexcells is a puzzle video game series developed and published by British designer Matthew Brown.
